Leaderboards
A leaderboard ranks players against each other: most lessons this week, most spent this month, the longest streak of the season.
Three kinds
You pick one when you create the board and cannot change it after. Everything below applies to all three.
What it ranks on
- An event. How many times something happened, or a total of a detail it carried: lessons finished, kilometres run, money spent.
- Points earned during the period.
Which way it ranks
Highest first. Most lessons, most spent, longest streak.
Lowest first. For a score where a smaller number is better, such as a lap time.
How often it starts over
Daily, weekly, monthly, or never. A board that never resets is an all-time ranking that simply keeps going.
A weekly board starts on the day you pick, so a week can run Monday to Sunday or Saturday to Friday.
Periods run on the project's clock rather than each player's, so everybody's week ends at the same moment.
A board can also have a season. You set the day it opens and the day it closes, and outside those days it is not there at all. Leave them empty and it runs until you take it down.
What the top places win
When a period ends you can pay by place. You choose the ranges and what each one pays, in points or from your catalog. For example, something for first, something else for second to fifth, and something smaller for sixth to twentieth.
A board can also pay nothing. Many do.
Teams
A board can rank teams instead of individuals. What makes a team is an attribute: everybody sharing a value competes as one, so an office, a guild or a city becomes a team with nothing else to set up.
Leagues
A league splits a board into tiers, so a beginner competes against other beginners rather than against somebody a year ahead of them. Players are placed in groups of a size you choose, and when the period settles the top of a group moves up a tier and the bottom moves down.
You also decide how many players have to score before a group counts as a real race, and whether somebody who does nothing for several periods drifts down.
The names players see
A player's id is never shown to anybody else. You pick the attribute that holds the name to show instead. For example, a display name or a nickname.
Pick nothing and nobody has a name. Players see places and scores, and cannot tell who is who. That is a fair choice for a board people would rather not be named on.
You also set how many places are shown from the top. A player always sees their own place, even when it is far below the last one shown.